Meet the team
Level Designer / Programmer
Francesco first started messing around with game development when he used the Unreal Tournament editor to add a secret room stacked with pickups, that only he would know how to access, to every single map he played with friends at LAN parties.
Fast-forward to present day, he’s now in charge of level design and programming.
Artist / Sound Designer
Simone always loved drawing and playing music, and decided to turn the latter into his full-time job.
He worked in the advertisement field as a composer, producer and sound designer for six years before game development cast its spell on him. Right now he is responsible for art and sound design.