Welcome to a new dev-log! With the Guntastic open beta weekend (make sure to register if you haven’t already!) just around the corner, our attention – as you can imagine! – has been mostly focused on fixing bugs and improving existing features.
Map Voting Screen
This is something we had lying around as a prototype for some time, but over the past week we worked on bringing it up-to-date with the rest of the UI, so that we could include it in the beta and gather your feedback.
Player ping is now shown across the UI, including the lobby, map voting and game HUD screens.
Coming in the beta is also basic integration with Discord. You can now see whether someone is playing Guntastic just by looking at his status.
Unfortunately I didn’t have enough time in my hands to also add support for showing details about ongoing matches and provide invite/joining functionality, but I have plans to work on those feature for the final release.
Simone has been busy doing a final mastering pass on music and sound effects. Sound mixing, attenuation and concurrency have been improved in order to better support gameplay. With the new system, some sounds (such as footsteps) now have lower priorities than other ones (i.e. player deaths) and will be faded – or cut altogether – if there are too many sounds playing at once.
Other Notable Bug Fixes And Improvements
- A recurring feedback while showcasing the game at Milan Games Week in September was that the intermission between rounds was too long, so we reduced it from five to three seconds.
- During playtests we noticed that awards weren’t assigned correctly to players in certain cases. Some players ended up having too many awards, while others had none. This should no longer happen.
- We made some additional net optimizations to certain projectiles (such as the bolt) with extreme speeds or radial damage, so perceived lag on those projectiles should now be lower.
The goal of the beta is to make sure online multiplayer works in preparation for the game’s release which, if the everything goes smoothly, should be in late November. Make sure to sign-up now to secure your Steam key and don’t miss the chance to explode your friends – tell them to sign-up too!
In the meanwhile, come join the countdown on our Discord server.
Another Guntastic development sprint has ended! Let’s see what’s new.
Say “Benvenuto!” to the Italian Localization
Localization support finally found its way into the game as part of the ongoing user interface work. We decided to start with an easy language to test things out: Italian. 🇮🇹 🇮🇹
More languages coming soon! 😉
New Character Portraits
The character portraits we had in game until now served us well during development, but were really just placeholders. As part of our ongoing effort to polish things up in preparation for releasing the game, all characters now feature updated portraits in the lobby and ladder screens. Original artworks are by freelance illustrator Dado Almeida, with pixel art versions by our own artist Simone.
The lobby screen itself got a small layout update to better handle the new portraits and now only lacks a couple of features before it can be considered “gold”.
See You at Milan Games Week 2019!
Guntastic will be playable at the Milan Games Week 2019 exhibition later this month. Feel free to stop by the indie booth to explode your friends and say hi!
That’s it for today! Don’t forget to share your feedback and join us on Discord. 😃