Pixel Art
Anatomy of a Level
How levels in Guntastic are built and how we came there.
3 Tricks to Improve Pixel Art Rendering in UE4
A series of tricks that we use inside Unreal Engine 4 to obtain a more authentic pixelated look in Guntastic.
Anatomy of a Character
An overview of our character creation workflow, from the concept stage to the actual implementation in Unreal Engine 4.
Pixel Sharp Graphics at Multiple Screen Resolutions
It's tricky to get pixel art to look good at different screen resolutions and aspect ratios. In this post we present the approach we currently use in Guntastic, which is a mix of three different techniques: scaling, thick borders and letterboxing.
The Basics of Guntastic
Finding a good tradeoff between gameplay requirements and graphics resolution in a pixel art game: our approach with Guntastic.
Baby Steps in Pixel Art
Let's go over some of the basic principles behind pixel art platformers.