Programming
3 Tricks to Improve Pixel Art Rendering in UE4
A series of tricks that we use inside Unreal Engine 4 to obtain a more authentic pixelated look in Guntastic.
Anatomy of a Character
An overview of our character creation workflow, from the concept stage to the actual implementation in Unreal Engine 4.
Pixel Sharp Graphics at Multiple Screen Resolutions
It's tricky to get pixel art to look good at different screen resolutions and aspect ratios. In this post we present the approach we currently use in Guntastic, which is a mix of three different techniques: scaling, thick borders and letterboxing.