UE4
The Music of Guntastic
Creating retro 16bit-like music using modern techniques: an in-depth look at how we approached production of the Guntastic soundtrack.
Devlog #2 - Of Sewers and Menus
In our second biweekly dev log Simone gives a fresh lick of paint to our very first level, while I start working on the most daunting task in game development: the main menu.
Devlog #1 - Meet Mr. Poopypants
Join us on our very first biweekly dev log. Highlight of the week: meet our latest playable character - Mr. Poopypants!
Anatomy of a Level
How levels in Guntastic are built and how we came there.
3 Tricks to Improve Pixel Art Rendering in UE4
A series of tricks that we use inside Unreal Engine 4 to obtain a more authentic pixelated look in Guntastic.
Anatomy of a Character
An overview of our character creation workflow, from the concept stage to the actual implementation in Unreal Engine 4.
Pixel Sharp Graphics at Multiple Screen Resolutions
It's tricky to get pixel art to look good at different screen resolutions and aspect ratios. In this post we present the approach we currently use in Guntastic, which is a mix of three different techniques: scaling, thick borders and letterboxing.